The 2026 remaster has 12 playable kaiju: Heisei Godzilla, Godzilla 2000, King Ghidorah, Anguirus, Megalon, Gigan, Destoroyah, Rodan, Mecha-King Ghidorah, Mechagodzilla, Orga, and Kiryu. The roster covers balanced starters, fast hit-and-run fighters, defensive counters, grapplers, and weapon-heavy ranged characters.
Heisei Godzilla is the safest first pick. Choose Rodan for maximum speed, King Ghidorah for ranged control, Orga for grappling, or Mechagodzilla for a defensive weapons specialist.
The complete 12-kaiju roster
| Playable kaiju | Best suited to | Main strengths | Main limitation |
|---|---|---|---|
| Heisei Godzilla | New players and all-rounder fans | High starting health, balanced attributes, quick claws, and a useful tail attack when recovering from a knockdown | His high-energy pulse charges slowly, while his projectiles can be exploited by faster ranged opponents |
| Godzilla 2000 | Players wanting a faster balanced fighter | Faster than Heisei Godzilla, straightforward to control, and still effective at both close and moderate range | Less powerful and more vulnerable than Heisei Godzilla |
| King Ghidorah | Zoning and battlefield control | Durable, equipped with several projectiles, and able to fire a no-charge lightning blast while airborne | Slow movement, weak close-range combat, and flight that consumes energy |
| Anguirus | Defensive counters and grappling | Fast, aggressive, durable, and capable of damaging attackers with his spiked-shell block | Low power, no strong long-range option, and a relatively slow blocking turn |
| Megalon | Hit-and-run attacks | Can burrow to evade attacks, approach safely, and emerge beneath an opponent for a grab | Below-average defense, while burrowing consumes energy |
| Gigan | Fast, aggressive pressure | High speed, edged attacks, and teleportation that improves both approach range and evasion | His Laser Eye can be difficult to use, and energy attacks exploit one of his weaknesses |
| Destoroyah | Tank-style mid-range pressure | Powerful physical attacks plus several damaging and sometimes unblockable energy attacks | Extremely slow and heavily dependent on energy for his strongest tools |
| Rodan | Speed and aerial mobility | The fastest fighter in the roster, highly mobile in the air, and effective with both quick melee attacks and breath attacks | The weakest defense among the playable kaiju makes direct trades dangerous |
| Mecha-King Ghidorah | Long-range grappling | Useful projectiles, varied grabs, an energy-dependent shield, and draining weapons | Slow and vulnerable when sustained pressure prevents effective energy management |
| Mechagodzilla | Defensive ranged combat | Strong defensive attributes and a large arsenal that includes lasers, missiles, a plasma cannon, and aerial attacks | Flying and many ranged attacks consume energy; his grabs and conventional melee are less effective |
| Orga | Dedicated grappling | The roster’s strongest grappler, with long reach, large hands, and paralyzing goo for additional control | Relatively slow, dependent on landing grabs, and vulnerable to fast opponents or resistance to blunt attacks |
| Kiryu | Balanced weapon-based play | More balanced than Mechagodzilla while retaining a substantial arsenal and an Absolute Zero Cannon Rage attack | Many of his best options still require careful energy management |
Choosing a kaiju by playstyle
Balanced starters

Heisei Godzilla is the most dependable starting point. His health and balanced attributes leave room for mistakes, while his claws and tail provide understandable close-range tools. The main adjustment is learning when it is safe to charge his slower energy attacks.
Godzilla 2000 offers a similar foundation with more speed. Pick him when you want the familiar Godzilla-style combination of melee attacks and projectiles but prefer mobility over Heisei Godzilla’s greater strength and durability.
Neither character requires the specialized movement or resource plan demanded by the flying, burrowing, teleporting, or weapon-heavy fighters.
Fast and evasive fighters
Rodan is the clear speed choice. His aerial mobility supports rapid approaches and retreats, but his poor defense means that mobility must replace durability. Avoid extended close-range trades and use his speed to control when an exchange begins.
Gigan is better for aggressive ground pressure. Teleportation extends his effective range and creates evasive opportunities, while his edged strikes reward an attacking playstyle. He is more versatile than a pure melee fighter, although his ranged weapon is less convenient than his mobility tools.
Megalon takes a less direct approach. Burrowing can avoid an incoming attack and turn into a surprise grab, but every underground approach spends energy. He works best when entering, striking, and disengaging instead of remaining in a prolonged brawl.
Weapon and range specialists

King Ghidorah is the roster’s clearest zoning choice. His projectiles and airborne lightning can keep opponents at a distance, while his resilience helps when an enemy breaks through. His limited melee tools make spacing more important than simply absorbing attacks.
Mechagodzilla combines heavy weapons with strong defense. He can pressure from range and attack from the air, but his arsenal and flight compete for energy. Once depleted, his weaker grabs and slow melee attacks become more exposed.
Kiryu is the more balanced mechanical fighter. He remains weapon-focused and energy-hungry, but his overall attributes make him more flexible than Mechagodzilla. Choose Kiryu when you want a robotic kaiju without committing as completely to defense and ranged specialization.
Mecha-King Ghidorah mixes long-range weapons with unusually strong grappling options. His shield and projectiles expand his defensive toolkit, but they also increase his dependence on energy. He rewards players who can alternate between ranged control and carefully timed grabs.
Close-range pressure and grappling
Orga is the direct choice for players who want to win through grabs. His reach helps him threaten opponents before they enter conventional grappling distance, and his paralyzing goo can create another route into close range. Fast fighters remain difficult targets, and missing an expensive control attack can leave him exposed.
Anguirus is a defensive alternative. His shell block can punish an attacker for making contact, while his durability and grappling support counterattacks. He lacks a dependable long-range plan, so success depends on reading approaches rather than controlling the arena with projectiles.
Destoroyah supplies raw pressure instead of mobility. His physical power and damaging energy attacks make him dangerous at mid-range, but his slow movement and high energy consumption punish careless commitments. He fits players who prefer fewer, heavier attacks over constant repositioning.
Mechagodzilla and Kiryu are separate fighters
The remaster includes both Mechagodzilla and Kiryu as distinct playable entries. Mechagodzilla uses the Showa design and fills the slot occupied by the Heisei Mechagodzilla, also called Mechagodzilla 2, in the earlier Xbox roster. Kiryu remains a separate fighter rather than a costume or alternate appearance.
Their roles also differ. Mechagodzilla emphasizes defense and ranged weapons, while Kiryu has more balanced attributes. Both consume substantial energy when using their strongest equipment, so their visual similarity should not be treated as identical gameplay.
How roster unlocking works in the remaster
Heisei Godzilla is identified as the default character. The remaster also replaces the original progression structure with an improved unlock system that lets players unlock monsters, locations, and gallery items in the order they choose.
That means the original game’s character-specific Adventure completion chains should not be used as a remaster unlock guide. The supplied material does not provide the exact currency cost or starting availability for every other kaiju, so those details cannot be confirmed here.
Quick character recommendations
- Best first character: Heisei Godzilla, for health and balanced attributes.
- Faster balanced alternative: Godzilla 2000.
- Fastest character: Rodan, provided you can compensate for his weak defense.
- Best ranged controller: King Ghidorah.
- Best dedicated grappler: Orga.
- Best defensive counter fighter: Anguirus.
- Best aggressive mobility specialist: Gigan.
- Best hit-and-run specialist: Megalon.
- Best slow powerhouse: Destoroyah.
- Best defensive weapons specialist: Mechagodzilla.
- Best balanced mechanical fighter: Kiryu.
- Best ranged-grappling hybrid: Mecha-King Ghidorah.